How trampoline works in Lego¶
What is trampoline code?¶
Trampoline code is used by
BSP to boot other secondary CPUs.
BSP wakeup secondary CPUs by sending a
command, which carry the
[start_ip] where the secondary CPUs should
start to run.
The trampoline code is the code starting from
by the secondary CPU to jump from
16-bit realmode to
(the first instruction of 64-bit code will be in
Where is the trampoline source code?¶
The source files are all in
arch/x86/realmode/. There are two parts: 1)
arch/x86/realmode/rm/trampoline.S: which is the code that will run. And it is a mix of 16-bit, 32-bit, 64-bit code (ugh..). 2)
arch/x86/realmode/piggy.S: Since the trampoline code can not to linked
into kernel image directly. So we have to piggyback the trampoline.bin binary
code into a section, which is described by
trampoline_end. So the kernel can address the trampoline code via these two symbols.
The compile flow is:
arch/x86/realmode/rm/trmapoline.S -> CC__ arch/x86/realmode/rm/trmapoline.o -> LD arch/x86/realmode/rm/trampoline -> OBJCOPY arch/x86/realmode/rm/trampoline.bin -> This bin goes into piggy.o -> piggy.o goes into vmImage
What happened at runtime?¶
The setup code was loaded by GRUB below 1MB. Inside
will save the
cs() into the
boot_params and pass it to kernel. In
setup_arch(), we will copy the trampoline.bin code to the
cs() address reported by
boot_param. This means we will override setup code, which is okay.
At last, we wake up the secondary CPUs inside
Compare with Linux¶
I vaguely remember how Linux implement this. The only thing I remember is that Linux use some sort of structure, which is filled by BSP and then passed, or used by secondary CPUs. The mechanism has no difference, though. Linux just has more robust debugging facilities.
Mar 3, 2017